Fan Art by Wayland Reid

Meecham Broken

Copyright by Wayland Reid
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Artist:
Wayland Reid
Comments:

Here is another drawing. It deviates a little from my previous work. Oh, and I I mixed up the descriptions of Meecham and Gardan when I drew it

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Wayland Reid - All rights reserved. Displayed by Permission


 

 

The falls of Mac Mordain Cadal

Copyright by Wayland Reid
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Artist:
Wayland Reid
Comments:

Okay, it's not computer generated, but it was going to be - honest. I started the layout sketch and liked it so well I just finished it. This would have been hard to realize with a computer 

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Wayland Reid - All rights reserved. Displayed by Permission


 

 

Macros explains the Hall of Worlds

Copyright by Wayland Reid
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Artist:
Wayland Reid
Comments:

Another revisitation of an old theme. This time I retreated "The Hall of Worlds", and I used just about every tool I have. I liked the old rift-space texture so well, I kept it. The figure is from poser and the whole scene was rendered with 3DS MAX. The get the wide and squat image, I composited several frames from different camera angles. This is much closer to my original vision than the first 

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Wayland Reid - All rights reserved. Displayed by Permission
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Sorcerer's Isle Revisited

Copyright by Wayland Reid
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Artist:
Wayland Reid
Comments:

After a lengthy hiatus, I've returned to begin creating again, this time armed with new tools. Here is my first Bryce 2.0 image, a reconstruction of the earlier "Sorcerer's Isle". 

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Wayland Reid - All rights reserved. Displayed by Permission
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Sorcerer's Isle

Copyright by Wayland Reid
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Artist:
Wayland Reid
Comments:

Here, we have another heightfield. I used one in this scene to model the land, with an image-map to provide its color. The castle was constructed with Pov-Ray primitives. The (admittedly inaccurate) light shining from the castle was made using Photoshop's lens flare filter 

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Wayland Reid - All rights reserved. Displayed by Permission


 

 

The Hall of Worlds

Copyright by Wayland Reid
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Artist:
Wayland Reid
Comments:

This scene was relatively simply. The rift-space texture (pigment, actually) is a turbulent pigment map of a spectrum color map and another color map for the gray shimmering. This is my first image using focal blur

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Wayland Reid - All rights reserved. Displayed by Permission


 

 

Braving the Straits of Darkness

Copyright by Wayland Reid
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Artist:
Wayland Reid
Comments:

This is the first image I created for this collection. I used a GIF heightfield that I created in Photoshop to model the rocks and water. I modelled the ship using Vision3d, for the hull, and Pov-Ray primitives for the masts and sails 

Copyright:
Wayland Reid - All rights reserved. Displayed by Permission


 

 

We Must Leave Him

Copyright by Wayland Reid
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Artist:
Wayland Reid
Comments:

On their journey through the Mac Mordain Cadal, Duke Borric and his party are preyed upon by a wraith. To save the rest, Tomas must be left behind. Poser and 3DSMax. Everyone will certainly be glad when I figure out how to put clothes on these people

Copyright:
Wayland Reid - All rights reserved. Displayed by Permission


 

 

Silverthorn

Copyright by Wayland Reid
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Artist:
Wayland Reid
Comments:

At the center of a building atop a Valheru hall, a sprig of silverthorn beckons. Created in 3DSMax, this is an old work that was never quite finished. I decided to show it as it was, rather than finish it.

Copyright:
Wayland Reid - All rights reserved. Displayed by Permission


 

 

Jimmy and the Nighthawk

Copyright by Wayland Reid
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Artist:
Wayland Reid
Comments:

On a foggy night in Krondor, Jimmy survives an encounter with a Nighthawk. Made with Poser and 3D Studio Max. This piece is unfinished

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Wayland Reid - All rights reserved. Displayed by Permission


 

 

Cave Refuge

Copyright by Wayland Reid
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Artist:
Wayland Reid
Comments:

Here is another attempt to blend the best of the tools I have. A much better attempt I'd say. Duke Borric and his party seek refuge in a cave high in the mountains on there way to Rillinon to bring word of the coming Tsurani

Copyright:
Wayland Reid - All rights reserved. Displayed by Permission