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Latest News

Here you will find the latest news in the world of Raymond E. Feist. It maybe the title of the next book, a new release or even a new project, but it could also be an update on an existing project. What ever it is though, we hope to present it to you as soon as we are aware of it. If you know something we don't, that relates to Raymond E. Feist, and believe it should be here, then please contact us.

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Sat Jul 19th, 2008

Hungarian Wrath of a Mad God Reviewed

And now for something out of the ordinary. We don't normally provide links to reviews of the books, as there are plenty out there on the web, but in this instance we have something a little different for you. 

We have been informed the Ekultura.hu a Hungarian cultural webzine have reviewed Az őrült isten dühe (Wrath of a Mad God) published by Beholder.hu. This is not your normal review, as being in Hungarian it is primarily suited to those of our readership who read Hungarian, though if your enterprising, you may be able to use a translator.

If you would like to read the review, please go their page Raymond E. Feist: Az őrült isten dühe

Many thanks go to Galgóczi Tamás for providing the link.

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Mon Jul 14th, 2008

Atlas of Midkemia Status

In response to a question on the status of the Atlas of Midkemia, Ray gave the following response.

From: Raymond E. Feist
Date: 14 July 2008

Not dead, just suspended. It will be gotten to once the entire Riftwar Cycle is finished. Maybe three years from now.

Best, R.E.F.

 

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Sun Jun 29th, 2008

Winet is mapped

Ralph M Askren, the well known midkemian Cartographer has added a map of Winet to his Atlas to the Worlds of Raymond E. Feist, whic resides at his site website Elvandar. Crydee were privilaged to have seen a preview a few weeks back, its great addition to his exisiting maps, and definitely worth a look.

elvandar

UPDATE

Ray made a small comment on the new map

Nice job, Ralph.

Best, R.E.F.

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Fri Jun 27th, 2008

Magician Apprentice Comic to Continue

Ray posted the following to the Feistfans-l

Look for the last arc to be released starting in January.  After it's done, the trade hardcover and then the trade paperback will be produced.

I should have some news about Master as a comic after my meeting with Marvel at the end of July.

Best, R.E.F.

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Thu Jun 26th, 2008

Magician Apprentice Comic Book Adaptation - Update

In response to a question on the status of the Comic Book Adaptation on the alt.books.raymond-feist newsgroup, Ray responed as follows:

From: Raymond Feist
Date: 26 June 2008

Here's what I can tell you. Marvel will finish up Apprentice. They will resume releasing the third arc in January. There's a pretty complex set of reasons why they had the interruption in production, some having to do with inheriting the project from DBP and others with their own internal scheduling issues. The next thing under discussion will be Master, which we'll take up at a meeting at the San Diego ComiCon at the end of next month. If sales stay healthy, there's a good chance we might see this go all the way through Sethanon.

Best, R.E.F.

 

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Thu Jun 26th, 2008

France release Talon of the Silver Hawk

Bragelonne of France released on 19th June 2008, Serre du faucon argenté (the French language edition of Talon of the Silver Hawk) it is the first book in the Conclave of the Shadows (Le conclave des ombres). You can find out more in the publication Information section. Many thanks to Mathieu Pagès for advising us of its release.

Talon of the Silver Hawk - Serre du faucon argenté
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Wed Jun 25th, 2008

In response to a question on the current state of Rides a Dread Legion, Ray responed with the following good news.

From: Raymond E. Feist
Date: 25 June 2008

It should be in next week, maybe the week after at the latest. I should also have the one after in before the end of the year.

Best, R.E.F.

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Sun Jun 22nd, 2008

Midkemia Online - Update

We have received an update on the status of Midkemia Online from Jeremy Saunders (President of Iron Realms Entertainment), and Eric Mikula and Deric Hicks (Co-Producers, Midkemia Online). You can read all about it below.

Greetings Midkemia Fans! midkemia_dwarf_small

Below is the latest update form Midkemia Online developers Eric Mikula and Deric Hicks. As promised last month, here are basic character images for the Dwarf and Goblin races (they can also be seen here). I have also included the initial rough draft images so you can see the progression and get a peek at the human and troll. We will release more art soon, including some scenes from the books. Our goal remains to open Midkemia Online by the end of 2008.

Enjoy!

Jeremy Saunders
President of Iron Realms Entertainment

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Click on each image to open a larger version.

troll_dwarf_rough_small
Troll and Dwarf Initial Mock Ups.

goblin_rough_small human_rough_small troll_rough_small dwarf_rough_small
Goblin, Human, Troll, and Dwarf Second Mock Ups.

midkemia_goblin_small midkemia_dwarf_small
Goblin & Dwarf Final

Now continue reading the update

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Development for Midkemia Online has been continuing with an emphasis on finishing the introduction sequence for new players. All players will have unique introductory tours based on race. Each of the races (human, dwarf, eledhel, moredhel, mountain troll, and goblin) will play through the 'coming-of-age' traditions for their kind. While human characters will be introduced to Midkemia through the Choosing, dwarfs will go through follow the ancient traditions of their elders, and trolls will experience a somewhat more savage introduction to adult life. In each case, players will be guided through the basic commands needed to interact with the world while being acquainted with their individual roles and characteristics. Upon completing the tour, players will enter the world where they can begin setting a path for themselves.

Additionally, work continues to refine player versus environment combat, a very important part of early character life. Every effort is being made to make combat with non-player characters much the same experience as fighting another player: players will need to use a full range of skills and strategies to defeat opponents.

Once work completes on the introduction sequences, we will run a closed demo for the members of crydee.com allowing them a first look at the game. This will probably include a small hunting area after the introduction, to give players a preview of how the game works. More details on this preview will be announced as soon as they are ready.

Eric Mikula and Deric Hicks
Co-Producers, Midkemia Online
Iron Realms Entertainment

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Sun Jun 22nd, 2008

Bulgaria releases Exiles Return

We have added the publication information for Завръщането на изгнаника the Bulgarian edition of Exiles Return due for release on the 23rd June 2008. If you have a better image for the cover we would be pleased to hear from you through the contact us link

Bulgarian Exiles Return

 

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Sat Jun 21st, 2008

New Covers from the UK added

It would appear that there are new covers for the Riftwar Saga title in the UK, and probably New Zealand and Australia.

UK Magician

 

UK Silverthorn

 

UK A Darkness at Sethanon

You can view the publication information we have so far at Magician , Silverthorn , and A Darkness at Sethanon respectively. If you have any further information such as printing revision we would be pleased to hear from you through the contact us link below.

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Sat Jun 14th, 2008

Short Story availability

In response to a question on alt.books.raymond-feist about Profit and the Grey Assassin availability Ray responded with the following.

Seriously, it will be anthologized when I pull together my shorter fiction.  Exactly when that will happen isn't clear, but not that far down the road.  I will include The Messenger, The Wood Boy, Geroldos Incredible Trick, One to Go, and at least three original, never previously published stories.  The working title is Tales of the Riftwar and Other Stories.

Best, R.E.F.
 

 

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Sat May 31st, 2008

Hayakawa of Japan have re-released 王国を継ぐ者  (that's Prince of the Blood, if you couldn't read it) and next week they will be releasing  国王の海賊 (The Kings Buccaneer - though it may only be part 1). You can find out more in the Japan section of the Publication Information.

Japanese Prince of the Blood
Japanese The Kings Buccaneer
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Wed May 28th, 2008

We have added details for Нокът на сребърния ястреб (Talon of the Silver Hawk) and Лисичи крал (King of Foxes) , both from Bard of Bulgaria They are released in 2008, though we have no exact date at present. You can find out more about the books from Bulgaria , in the Publication Information.

Bulgarian Talon of the Silverhawk

Bulgarian King of Foxes

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Tue May 27th, 2008

Hungarian - Wrath of a Mad God

We have updated the Publication Information for the soon to be released Az őrült isten dühe , the Hungarian edition of Wrath of a Mad God from Beholder. It now includes the cover below (image released today). Check out the Hungary section of Publication Information if you would like to find out more.

Hungarian Wrath of a Mad God

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Fri May 16th, 2008

Midkemia Online is progressing

We often get asked about what is happening to the Online game that is being developed based on Riftwar, well here is your chance to find out as much as we know. I received today the following update from Jeremy Saunders - President of Iron Realms Entertainment.

Hello folks. My name is Jeremy Saunders and I am the new President of Iron Realms Entertainment. As I am sure you noticed, Midkemia Online has progressed very slowly. The main reason being that Matt Mihaly, the owner of IRE, is heading up a new company, Sparkplay Media. During this time, progress with Midkemia Online stalled. However, since taking over operations at IRE, I have made releasing MKO my main focus this year. Frankly, more progress has been made in the last 4 months then in the last 2 years.

My first order of business was putting two new developers in charge of the project; Eric Mikula and Deric Hicks. Both have been working on MKO from the beginning and have done a fantastic job thus far. They have written up a summary of what they are working on for you to enjoy, which I have included with this message.

One thing they do not mention is that we have begun work on the final website for the game and have commissioned Chris Bourassa to create some new, vivid imagery for the Midkemia Online. Without a doubt it will be some of the best Midkemia art you have ever seen.

Without further ado, let me introduce Eric and Deric who will give you a better update of game progress.

Jeremy Saunders
President of Iron Realms Entertainment

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Exciting changes recently as we continue development of the game world and improving the player experience. Following is a brief summary of what we are working on and our plans for the near future.

Upon creation, players will be met with several choices to customize their character. Part of this is an extensive race system. At launch we will have five races broken into ten playable species. What race and species you choose determines your nationality and faction. Two warring factions make up the basis for conflict in Midkemia Online; the Kingdom and the Northlands. Humans and dwarves are composed of two species each and are members of the Kingdom. Elves are split into Moredhel and Eledhel, Moredhel belonging to the Northlands and Eledhel to the Kingdom. Troll and goblin clans round off the Northlands faction with two clans each.

The two factions consist of nations. Each nation has its own system of player controlled government. The kingdom humans are ruled by a monarch, with various positions beneath him. Natalese humans are ruled by a council of merchants. Elves are ruled by their Queen and a council of elders. We've created a system for each organization to control positions of leadership, creating and disbanding them as needed, without assistance from game administration.

For players who enjoy fighting, we've created a unique system of combat, very different from any of the existing IRE games. Combat will require you to manage endurance, utilize balance between attacking or defending, and choosing between accuracy and power to defeat your foes. This combat system is a unique concept and distinguishes it from most other text-based MMORPGs. Many other text-based combat games use passive defenses, where players "attack and react". For example, you respond to attacks by curing them reactively. Our system encourages - and indeed requires - that you proactively defend yourself from attacks, or pay the consequences. For example, skillsets created for rogues emphasize quick, accurate attacks, dodging and disrupting your enemy's motions in order to gain an advantage. Combat is based on the fundamental concept that you can't quaff a potion or apply a salve in the middle of heated combat in order to soothe your wounds, so you must logically prevent those wounds from occurring. In other words, injuries in Midkemia are serious business and cannot be easily recovered from.

In order to encourage the low-magic atmosphere - that wounds actually hurt, and you cannot spring back from a brutal assault - we've also incorporated a new concept for handling a player defeat in combat, called the death and defeat system. In other games, a player would normally die when their primary health source has been whittled down to nothing through attrition or their inability to defend.

In Midkemia Online, a player is defeated (instead of instantly killed) when they lose all health. At this point, the victor can either kill his opponent or seriously wound them, but let them live. Should they choose to kill their foe, no experience is gained nor lost and the vanquished will have to be returned to life. Foes that are not slain will be seriously injured and returned to a place of safety. Their wounds will restrict their ability to participate in conflict effectively until they have healed (Trying to do anything with a shattered leg is pretty difficult). This helps encourage an environment where death is discouraged and serious injuries are indeed ‘serious’.

Improvements have been made to the skillset system giving players more incentive to increase proficiency in their abilities. Becoming proficient with skills in Midkemia Online will mean more than simply gaining new abilities. As you gain proficiency, you gain new skills, existing abilities more efficient, your accuracy will increase, and you will do more damage and drain less endurance when using them.

Currently we're working on the new player introductions. Separate (though similar) ones are planned for each race. Players will learn how to communicate with their character, move, interact with the environment, view your surroundings, and more. It explains the political structure for your nationality, and your role in it. This will be your first glimpse into the world of Midkemia.

We plan to open the introductions to players as soon as they are done, allowing everyone to get a taste of what they can expect in Midkemia.

Eric Mikula and Deric Hicks
Co-Producers, Midkemia Online
Iron Realms Entertainment

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It is envisaged that Midkemia Online should go live towards the end of 2008.

Jeremy Saunders
President of Iron Realms Entertainment

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