Skip to Content

Latest News

Here you will find the latest news in the world of Raymond E. Feist. It maybe the title of the next book, a new release or even a new project, but it could also be an update on an existing project. What ever it is though, we hope to present it to you as soon as we are aware of it. If you know something we don't, that relates to Raymond E. Feist, and believe it should be here, then please contact us.

Seperator

Sun Jan 24th, 1999

New Return to Krondor Reviews

Desslock's RPG News, everyone's favorite RPG news site, posted about these reviews today. What? Me copy Desslock? Never!

Quandary
Although it isn't such an epic journey as Betrayal at Krondor, this journey is nevertheless very engrossing. Because there are few side quests the focus is mostly on the story and it is most enjoyable to follow through and to finally send the bad guy packing. The graphics are 3D but I can't comment on this aspect because I don't have a 3D card. Still, I was very happy with the graphics and the characterisations as the voice acting is generally very good. The dialogue itself would get top marks from me except that it isn't subtitled.

Games Domain (Second Opinion)
I personally found Return to Krondor to be a very short, sporadically interesting title. Unlike Karen, I don't mind pre-scripted events, and the feeling that the game is more of an adventure game than a true RPG game. Because of that, I had some fun while playing it, but as Karen pointed out, the game always falls short of greatness both in terms of story and interface. Some players might really enjoy this game, especially if they are fans of Feist's work. As Karen showed, not even fans of the previous game are guaranteed to like this game. The game is far too easy to recommend to hard core gamers. With all the other great titles still out there thanks to the holiday season, this one is probably one best left behind.

Seperator

More things to See

Seperator

Sat Jan 23rd, 1999

Return to Krondor Nominated for RPG of the Year

Gamespot has posted its annual Game of the Year article, and RtK was nominated for RPG of the Year. Unfortunately, the award went to Baldur's Gate. Also, remember to vote for RtK in the Reader's Choice Awards.

Seperator

More things to See

Seperator

Fri Jan 22nd, 1999

The Poll is Back!

After a long absence, the Polling Booth has returned to the site. The current topic: 'Did you enjoy Return to Krondor?' Each poll will run for two weeks, then the results will be posted. Please vote!

Seperator

More things to See

Seperator

Wed Jan 20th, 1999

Intrepid

Remember Intrepid, the Science Fiction/Fantasy 'zine that is published by some kids in my school? Good. They got tired of GeoCities Pop Up Window Hell, and moved the site. Be sure to check it out.

Seperator

More things to See

Seperator

Tue Jan 19th, 1999

Prize Received

My signed copy of Krondor the Betrayal arrived today. It was the 'Honorable Mention' prize in the Avon Books Krondor Web Contest. Thanks to everyone who voted for the site!

Seperator

More things to See

Seperator

Mon Jan 18th, 1999

Game Asylum Review

Game Asylum has posted a glowing review of RtK, giving it a 97%. Here's why:

If an excellent story gets in the way of your gaming pleasure…then perhaps RtK isn't right for you. However, if you like it both ways…stunning game-play, topped off with a grand tale of adventure, then you should definitely grab yourself a ticket and take a stroll through the streets of Krondor.

Seperator

More things to See

Seperator

Mon Jan 18th, 1999

Game Revolution Review

You never realize how many gaming sites exist until they start posting reviews... In any event, Game Revolution has reviewed RtK, giving it a B+:

Slight bugs and lack of longevity aside, this is one of the most invigorating and addictive RPGs to come out since Diablo rocked the PC gaming world way back in 1996. In the less than stellar popular field of computer RPGs, Return to Krondor has some of the best plot, gameplay, and production values seen in a while. Now, Return to Krondor is titled Book One. If Book Two lives up to this one and the aging prequel, we very well may have a phenomenon on our hands.

Game Revolution also has a walkthrough available online.

Seperator

More things to See

Seperator

Mon Jan 18th, 1999

PC Games Review

PC Games, as seems to be the opinion of most critics, has posted a favorable review of RtK:

Though Return doesn't retain the innovations of its predecessor, the newer game remains good fun, with attractive visuals, a solid plot, and an excellent combat system.

Seperator

More things to See

Seperator

Sun Jan 17th, 1999

RiftMUSH Information

Karsiss posted this lengthy bit about the current status of RiftMUSH

After a year of being down, RiftMUSH is re-opening due to a large number of players requesting it to be so. Our address is pug.riftwar.com play in the world of Midkemia.

RiftMUSH....

The Status of Crydee....

It has been a hard winter since the death of both Prince Talan and Duke Dalton. Princess Lissandra has struggled hard to keep the population of Crydee alive during a harsh winter with little food. Only the generosity of the Eledhel allowed the larger part of the people to survive. Princess Lissandra and the new Duke of Crydee, William, has finally allowed the City to have had a season of peace between leaders....but this peace is not without troubles. The Mockers have returned to activity and only the City Watch has been able to keep the murders and thefts down in numbers, yet even they cannot be everywhere at the same time.

The farmers indicate that due to the Princess and Duke ordering their soldiers to help with the farming, the amount of crops will easily be enough to feed all of Crydee and repay the Eledhel for their help during the winter months. For the first time since The Night, Crydee will be without hunger.

It is now May and the people of Crydee are for the first time filled with hope. The hope that they will survive the aftermath of The Night.

We look forward to having you join RiftMUSH.

RiftMUSH 4202

TinyMUX version1. 4 patchlevel 16 #2 [6/10/98]
Build date: Sat Oct 17 17:33:53 EDT 1998

For further information, join our Player Mailing List and Email your questions.

Or see our RiftMUSH Status Page

- -----------------------------------------------------------

Question: What is a Mush? What is RiftMUSH?

A Mush is a Multi User game where players log in and create characters to act out plots and events created by role playing. It is a place where people are able to enter the world created by the Admin. Sometimes a group of Admin will create a world based upon their own creations, other times it will be based upon a book or series which each Admin has read and enjoyed. Basically it's like nothing you have ever done before. :)

In our case, we have received permission from Raymond to build a Mush based upon the Riftwar Saga. We have taken a point in the Rift time line and had a global 'event' occur. This event created an environment for players to role play in.

RiftMUSH was open for a year and then was shut down due to the fact that the Admin started building a new RiftMUSH to replace the existing one. We had decided that we could do a better job and create a more enjoyable place to role play in. It's been a year since we shut down and a large number of players asked me to re-open our RiftMUSH database so they could continue to role play while they wait for RiftMUSH r to open (still a number of months away). Due to the large response, I decided to re-open the Mush. Role playing has started and there are still many positions available for those people who wish to join the Mush.

Here are some Frequently Asked Questions about Mushs in general and about RiftMUSH itself.

Q: What is the difference between a MUSH and a MUD?
A: Sorry to say but a MUSH is highly different from a MUD. There is no canned combat system which you can use to go out and battle monsters to gain experience and glory through gaining levels. Mushs are used either as a social gathering place, or a place to Role-Play a theme. You create a character concept based on the information of the MUSH, and interact with other people through Tps (Tiny Plots) and change your world in that manner.

Q: You mean I can't kill things?
A: Generally on a MUSH, the answer to that is no. Some Mushs have coded combat systems, and some don't have one at all. Others like RiftMUSH have something in between, where you compare stats and then Role-Play what should happen based on individual skill levels. It is possible to die, but usually only in a predetermined situation.

Q: How does one learn more about a MUSH?
A: Mushs are generally filled with helpful people who are available to answer questions and offer help. You may also FTP the 'mush manual' which can be found

Q: How do I get started playing on RiftMUSH? It all seems so confusing.
A: Well, through reading the NEWS files you can learn a lot about your environment. After you do that, please speak with any staff (+staff to find any online) about any questions. Talk to these people, and any others you run across. Find out as much information you can before deciding your future.

Q. How do I communicate?!?
A. The commands say, pose, and page are all of use to you. Example below.

say Hello there! (help say, abbreviated by ' )
Newbie says, 'Hello there!'

pose laughs! (help pose, abbreviated by : )
Newbie laughs!

page Kazander=Please give me some help! (help page, abbrev. By p )
Newbie pages:Please give me some help!

Q. What does it cost to play on RiftMush?
A. There is no cost to play on RiftMUSH. All you require is a computer, internet connection, and a Mush Client. An example Mush Client is SimpleMU which can be downloaded from: http://homepages.together.net/~shae//simple.html

Q. If I want help, can I ask Raymond E. Feist on this mailing list?
A. Raymond has no connection to RiftMUSH and he will not respond to any Email directed to him or this list with regards to the Mush. His time is valuable and is not here to answer questions about the Mush but to answer questions with regards to his books and himself. Please direct your questions to myself, Karsiss

I hope this information helps you, and all other interested people in your decision to try out, or join RiftMUSH. We welcome any and all players (new and experienced) and the Staff and players of RiftMUSH are very willing to help you if you have any questions when you are online.

As a final note, I'll give my personal description of what RiftMUSH is.

RiftMUSH is a place to enter into a world based upon Raymond E. Feists Riftwar Saga. In this world you are able to create a character and role play as if Raymond himself wrote the character (or at least how you believe Raymond would have written the character). Instead of reading the story, you are able to be apart of the story. Granted, there isn't anything as good as the actual series, but we give a great attempt at getting as close to it as possible.

Seperator

More things to See

Seperator

Sat Jan 16th, 1999

Return to Krondor on PlayStation

In response to a question about RtK's existence on the PlayStation, Ray posted this:

Not at this time. Probably not any time in the future. The deals between game companies and platform companies tend to fluxate at times. Sony was very tight with Pyrotechnix before the Sierra buyout. Now they are not.

Sony's relationship with PyroTechnix is highlighted by the fact that Sony licensed the True3D engine (used in RtK) for its soon-to-be-released, massively multiplayer RPG EverQuest.

Seperator

More things to See

Seperator

Sat Jan 16th, 1999

Eledhel Moredhel

A frequent Topic of conversation on the mailing list is the differences between the elves and their dark cousins. Ray posted this message to clear up any confusion:

The physical thing is more an issue of gene drift, and adaptation, over ages. Just as there are blond Italians up in the north and dark ones in the south of Italy.

And it has no more significance than that.

I'm juggling here, as Steve and I have a basic difference on what 'dark evles' are, going back to the original game. He sees them as a separate race, which was news to me by the time I'd finished the Riftwar. I had thought them difference branches of the same family.

So some of the stuff I wrote in Krondor: the Betrayal is an attempt to shoehorn those concepts central to Steve's feelings about the moredhel into my creation. There were dark elves in Midkemia, very 'drow-like' before we ever read about the drow.But they were cardboard characters for players to knock down, like kobalds, orcs, and gobblins. Writing about them required different things.

So, I have Gorath explain in passing that the changes in the races is so profound that an elven woman can't have a child with a moredhel male. Sort of 'non-human' pyschic/magic juju for making elven babies. One can assume the reverse is true, though we all know elves would never rape a moredhel woman.

So we have what I hope is a satisfactory compromise, my view of the elves as one species separated by magic, attitude, and living apart from one another, coupled with the original idea they were different critters.

Seperator

More things to See

Seperator

Sat Jan 16th, 1999

Melbourne FeistFans

Johanna Latham posted this notice to the list. If anyone is interested, please email her:

about 2 years ago (I think) a group of us from Melbourne, Australia got together for lunch...

I'm thinking that it would be a mighty fine idea to do it again!!!

Any takers???

Seperator

More things to See

Seperator

Fri Jan 15th, 1999

GamePower Loves Return to Krondor

GamePower has posted an entirely positive review of RtK:

In fact, the entire CD-ROM exudes quality. From the Feist-crafted story through the cinematic graphics to the engaging combat, Return To Krondor is a four-lightning-bolt return to the world of Midkemia. In a time of role-playing revival, Krondor may just be remembered as one of the best.

Seperator

More things to See

Seperator

Fri Jan 15th, 1999

Next Generation Online Review

Next Generation Online has posted a very positive review of Return to Krondor, noting it is marred only by its brevity:

The Bottom Line: What is, in essence, a great game is marred by a far too short (if involved and exciting) story line. If it had been longer and allowed for more exploration, this RPG could have been an instant classic.

Seperator

More things to See

Seperator

Wed Jan 13th, 1999

More Foreign Feist

Ray posted this message detailing some recent dealings with non-english publishers:

We don't have either Spanish or Hebrew currently in print. We had a small run of Faerie Tale in Spanish, but that publisher let it go out of print. We are currently talking to a publisher in Spain, but no announcement yet. As for Hebrew, no discussions with anyone in Isreal or with a Hebrew language publisher here in the states.

As far as new foreign language editions, we just signed up a Greek publisher and a Korean publisher. Both are starting with _Magician_ in two volumes.

Seperator

More things to See

Seperator

Seperator

More things to See

Seperator