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Latest News

Here you will find the latest news in the world of Raymond E. Feist. It maybe the title of the next book, a new release or even a new project, but it could also be an update on an existing project. What ever it is though, we hope to present it to you as soon as we are aware of it. If you know something we don't, that relates to Raymond E. Feist, and believe it should be here, then please contact us.

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Thu Dec 31st, 1998

Ray Explains the World

But he's getting pretty upset with everyone bugging him about it on the list <g>, so read this and accept it, and leave the man alone already!

Midkemia is a planet.

Triagia is the contenent upon which the Kingdom and Kesh reside. If you sail east, you will hit Winet or Novindus if you don't sail between them, and then you'll reach the west coast of Triagia.

Got it?

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Thu Dec 31st, 1998

Gamecenter Reviews Return to Krondor

Concerned reader Aaron Giamanco let me know that c

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Mon Dec 28th, 1998

Future Krondor Games

Ray posted this mysterious bit to the list (which BTW seems to be undergoing some technical difficulties):

Can't say anything officially, yet, but you can expect a sequel before Christmas 2000.But I never said that.

Although I have not seen any sales figures, RtK has received good reviews, so a future title seems likely.

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Mon Dec 28th, 1998

RiftMUSH Home Page Link

The address of the RiftMUSH Home Page has changed

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Thu Dec 24th, 1998

GameOver Review of Return to Krondor

GameOver has posted a very positive review, giving RtK a 94%:

I may have beaten RtK, but I am still amazed by the gripping world it created. I've gone back to various parts in the game to find there were little things I missed. This is definitely a game well worth playing for anyone that likes a good fantasy story. It is a little too linear compared to BaK, and thus it's not quite as much of a classic as BaK was. Sierra has come through with Return to Krondor and made one of the best RPG's of the year. It's without a doubt the best interactive story of the year and will keep RPG fans engrossed until they've beaten it. Return to Krondor makes my list of top ten games for 1998.

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Wed Dec 23rd, 1998

Sierra Studios Krondor Contest Ends

Sierra Studios' Krondor contest ended on the 19th, and the winners have reportedly been notified.

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Tue Dec 22nd, 1998

Return to Krondor Therapy

Gamepen's RPG Group Therapy includes a review of RtK.

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Tue Dec 22nd, 1998

Desslock Weighs In

RPG heavyweight Desslock has posted his review of Return to Krondor . He gave it a 7.8 of 10:

The game's main problem, however, is clearly its brevity. Although there are a few difficulty settings and the option to make mages more or less effective at spell-casting, these alternatives are unlikely to significantly prolong the game's replayability. Most players will play through Return to Krondor in a week or two of casual gaming. Return to Krondor is certainly not a massive and open-ended role-playing game set in an expansive gaming world. With its distinctive, preset characters, scripted events, and limited geographical scope, Return to Krondor is a more linear, story-driven, and somewhat more intimate game. While Return to Krondor may not be an epic sequel to Betrayal at Krondor, its excellent graphics and immersive plot and gaming world make it an enjoyable story-driven game while it lasts.

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Mon Dec 21st, 1998

Return to Krondor Patch

Sierra has posted the 1.0.0.5 patch for RtK. You can get it with the AutoUpdate utility or here.

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Mon Dec 21st, 1998

Altered Worlds Review of Return to Krondor

Altered Worlds has posted what is easily the most comprehensive review of RtK yet. You want quotes? You got 'em:

After wandering around a bit more, it's back to the palace...to be pointed to the next page in the story. This is something that will really depend on personal taste, but you can't help feeling that the whole game is just a matter of getting from A to B. Sure you can take a side trip to C along the way, but sooner or later, you will end up at B. The story is well written...and it's definitely an engrossing ride...but you can't help the feeling that you are never really in control. A chapter will always present you the same problems, and you have to progress through those problems to arrive at a specific end before you can continue on. As I say, this is a matter of preference, but I (and a lot of other rpg'ers) prefer something a little more open ended. The fact that you are stuck with premade characters doesn't help with the feeling you are more of a spectator than a participant in the over scheme of things...

And Bowmeister's conclusion:

Overall, Return to Krondor is a winner, and a worthy successor to Betrayal at Krondor. Anyone who likes adventure games will love RtK. Avid RPG'ers are a tougher call - I thoroughly enjoyed the game, but it is lacking in the depth and freedom in many CRPG's. If you are a fan of the genre, or Feist's work, definitely pick this one up. Just remember, it's a great ride, but it may be over sooner than you would like.

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Mon Dec 21st, 1998

Just Say No to Kelewan

When asked about the possibility of a game based in Kelewan, Ray offered this response:

I can guarantee not. There is no 'there' on Kelewan. It's a literary environment, while Midkemia is a game based environment with a huge set of resources.

Furthermore, he said this about future Mara stories:

And as I probably said many years ago (and I'm still on CompuServe), Janny and I are doing no more Mara stuff. She's retired (Mara, not Janny).

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Mon Dec 21st, 1998

Atlas of Midkemia Update

In the event you were wondering (as I'm sure you were), Avon (US) and HarperCollins (UK) will publish the official Atlas of Midkemia, which Ray and Steve are still hammering out details on.

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Sun Dec 20th, 1998

More Map Updates

Ralph Askren has again updated his Unoffical Atlas to the World's of Ray Feist:

Kelewan has now been added to the Unofficial Atlas. However, to get there, you will have to find the rift on the map of Midkemia. Have fun!

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Sat Dec 19th, 1998

More Map Updates

Ralph Askren posted this update about the Unofficial Atlas of Midkemia:

Many had asked that I increase the size of the map of Midkemia so that place names would be more legible. Consider it done. The trade off is a slower load time, though. Check it out at http://www.elvandar.com

If any of you have not yet taken the time to view Ralph's site... Stop wasting your time here and check it out!

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Thu Dec 17th, 1998

Mac Return to Krondor and More

Ray posted this bit to the Rtk Development Board regarding Macs:

A Mac port has been discussed (and as a Mac guy, I'm all for it). The best thing you can do is send e-mail to Sierra Studio, as enough demand will impact any decision they make. So, I'm listening, but I'm not the guy (nor is Sinjin) the guy who makes the final call.

As for BaK, we looked at it, but there were so many direct Intel hardware calls buried in the code that it wouldn't even compile in little bits on Dynamix's own Mac compiler. It would have taken a ground up rebuild and it was (in Dyanmix's judgement) not worth the bother.

BTW, I have heard some folks with G3's are running it under Virtual PC or SoftWindows. I have no idea how well it runs, but I've heard it runs.

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