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What was it like writing One To Go for Thieves' World

From: Raymond E. Feist
Date: 10 October 2009

I've known Lynn for years and did some work on the Thieve's World game when she and then husband Robert Asprin had just launched the project.

The reason I said yes was threefold, 1) I wanted to do a comedy 2) no  one had ever written a story about a thief in Thieve's World and 3) no  one had ever written a story about a non-magic character of any  significance, let
along an insignificant one.    It was fun.  As for  continuity, if you notice I kept the story close to the character and  made only passing mention of some stuff from other stories the  collection, thereby avoiding years of continuity in books I hadn't read.

Best, R.E.F.

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